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        <tabi:current_section>Yousaf Zahir</tabi:current_section>
    </tabi:metadata><title>Yousaf Zahir</title>
        <subtitle>Personal writing and projects by Yousaf Zahir.</subtitle>
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    <generator uri="https://www.getzola.org/">Zola</generator><updated>2024-11-03T00:00:00+00:00</updated><id>https://www.yousafzahir.com/atom.xml</id><entry xml:lang="en">
        <title>Axe</title>
        <published>2024-11-03T00:00:00+00:00</published>
        <updated>2024-11-03T00:00:00+00:00</updated>
        <author>
            <name>Yousaf Zahir</name>
        </author>
        <link rel="alternate" href="https://www.yousafzahir.com/blog/axe/" type="text/html"/>
        <id>https://www.yousafzahir.com/blog/axe/</id>
        <summary type="html">Inspired by Kratos&#39; Leviathan Axe from God of War, I decided to create my own version using Unreal Engine 5.4. My goal was to gain hands-on experience implementing gameplay…</summary>
        </entry><entry xml:lang="en">
        <title>Kingdom of Predators</title>
        <published>2024-07-25T00:00:00+00:00</published>
        <updated>2024-07-25T00:00:00+00:00</updated>
        <author>
            <name>Yousaf Zahir</name>
        </author>
        <link rel="alternate" href="https://www.yousafzahir.com/blog/kingdom-of-predators/" type="text/html"/>
        <id>https://www.yousafzahir.com/blog/kingdom-of-predators/</id>
        <summary type="html">An agent-based emergence simulation of a predator-prey ecosystem made in Unreal Engine 5 with C++ as my final project for CPSC 565: Emergent Computing class. This project was…</summary>
        </entry><entry xml:lang="en">
        <title>Pathfinder</title>
        <published>2022-08-20T00:00:00+00:00</published>
        <updated>2022-08-20T00:00:00+00:00</updated>
        <author>
            <name>Yousaf Zahir</name>
        </author>
        <link rel="alternate" href="https://www.yousafzahir.com/blog/pathfinder/" type="text/html"/>
        <id>https://www.yousafzahir.com/blog/pathfinder/</id>
        <summary type="html">This is Pathfinder, a project I made over the summer of 2022 to learn and implement pathfinding algorithms, specifically BFS and DFS. I had learned them for the first time a a…</summary>
        </entry><entry xml:lang="en">
        <title>Fallball</title>
        <published>2022-07-05T00:00:00+00:00</published>
        <updated>2022-07-05T00:00:00+00:00</updated>
        <author>
            <name>Yousaf Zahir</name>
        </author>
        <link rel="alternate" href="https://www.yousafzahir.com/blog/fallball/" type="text/html"/>
        <id>https://www.yousafzahir.com/blog/fallball/</id>
        <summary type="html">This is a game I made for the Innovators&#39; Jam 2021, a solo game jam with the theme of &quot;can&#39;t stop moving&quot;. I designed and developed this game over the course of 48 hours using…</summary>
        </entry><entry xml:lang="en">
        <title>KorEscape</title>
        <published>2022-07-05T00:00:00+00:00</published>
        <updated>2022-07-05T00:00:00+00:00</updated>
        <author>
            <name>Yousaf Zahir</name>
        </author>
        <link rel="alternate" href="https://www.yousafzahir.com/blog/korescape/" type="text/html"/>
        <id>https://www.yousafzahir.com/blog/korescape/</id>
        <summary type="html">This is KorEscape, a game my group and I made for Art 503 during the Winter semester of 2022. It was made using the Unity Engine and C#. To get a proper breakdown of all the…</summary>
        </entry><entry xml:lang="en">
        <title>Untitled Unity 3D Game</title>
        <published>2022-07-05T00:00:00+00:00</published>
        <updated>2022-07-05T00:00:00+00:00</updated>
        <author>
            <name>Yousaf Zahir</name>
        </author>
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        <id>https://www.yousafzahir.com/blog/untitled-unity-game/</id>
        <summary type="html">This is a game made for the GDN 2021 Game Jam over the course of 4-days that was actively worked on by myself and one other person in Europe who I met online for the purpose of…</summary>
        </entry>
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